sdtc_guadalajara
Broct - info@broct.com
1/23/2002
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Added brushunion .001 to hlcsg

 

Compile Log
HLCSG | HLBSP | HLVIS | HLRAD
hlcsg v2.5.3 rel Custom Build 1.4 (Jan 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "D:\Maps\Worldcraft\hlcsg.exe "-chart -brushunion .001 d:\maps\sdtc_guadalajara

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.001 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

entering d:\maps\sdtc_guadalajara.map
30 brushes (totalling 180 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.94 seconds)
SetModelCenters:
10..20..30..40..50.. (0.00 seconds)
CalculateBrushUnions:
10..20..30..40..50..60..70..80..90.. (3.44 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (3.27 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 4364/32767 87280/655340 (13.3)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 1235/32767 49400/1310680 ( 3.8)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 136680 bytes ===
Using WAD File: \games\half-life\firearms\firearms.wad
Using WAD File: \games\half-life\firearms\decals.wad
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\firearms\locks-desert.wad
Using WAD File: \games\half-life\firearms\adobe.wad
Warning: ::: Larger than expected texture (267372 bytes) Wad:wad[\games\half-life\firearms\adobe.wad] Texture[3811:DRY_GROUNDA]

Embedding textures from WAD File [\maps\worldcraft\zhlt.wad] into BSP
added 3 additional animating textures.
Texture usage is at 1.72 mb (of 4.00 mb MAX)
9.03 seconds elapsed

----- END hlcsg -----

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HLCSG | HLBSP | HLVIS | HLRAD

hlbsp v2.5.3 rel Custom Build 1.4 (Jan 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "D:\Maps\Worldcraft\hlbsp.exe "-chart d:\maps\sdtc_guadalajara

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\maps\sdtc_guadalajara.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 4364/32767 87280/655340 (13.3)
vertexes 4577/65535 54924/786420 ( 7.0)
nodes 1689/32767 40536/786408 ( 5.2)
texinfos 1235/32767 49400/1310680 ( 3.8)
faces 3497/65535 69940/1310700 ( 5.3)
clipnodes 4816/32767 38528/262136 (14.7)
leaves 1025/8192 28700/229376 (12.5)
marksurfaces 4424/65535 8848/131070 ( 6.8)
surfedges 16589/512000 66356/2048000 ( 3.2)
edges 8907/256000 35628/1024000 ( 3.5)
texdata [variable] 4252/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 5989/524288 ( 1.1)
46 textures referenced
=== Total BSP file data space used: 492429 bytes ===
6.02 seconds elapsed

----- END hlbsp -----

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 HLCSG | HLBSP | HLVIS | HLRAD
 

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Maps\Worldcraft\hlvis.exe -chart -full d:\maps\sdtc_guadalajara

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


775 portalleafs
2425 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (8.13 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (713.92 seconds)
average leafs visible: 213       Note: Down from 225
g_visdatasize:42932 compressed from 75175

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 4400/32767 88000/655340 (13.4)
vertexes 4581/65535 54972/786420 ( 7.0)
nodes 1687/32767 40488/786408 ( 5.1)
texinfos 1236/32767 49440/1310680 ( 3.8)
faces 3497/65535 69940/1310700 ( 5.3)
clipnodes 4742/32767 37936/262136 (14.5)
leaves 1023/8192 28644/229376 (12.5)
marksurfaces 4426/65535 8852/131070 ( 6.8)
surfedges 16593/512000 66372/2048000 ( 3.2)
edges 8913/256000 35652/1024000 ( 3.5)
texdata [variable] 4252/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 42932/2097152 ( 2.0)
entdata [variable] 5989/524288 ( 1.1)
46 textures referenced
=== Total BSP file data space used: 535517 bytes ===
722.41 seconds elapsed [12m 2s]

----- END hlvis -----

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HLCSG | HLBSP | HLVIS | HLRAD

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Maps\Worldcraft\hlrad.exe -chart -sparse -extra -bounce 20 -smooth 80 -dscale 1 -scale .4 -noskyfix d:\maps\sdtc_guadalajara

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 20 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 0.400 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ off ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'D:\Maps\Worldcraft\lights.rad']
[1 texlights parsed from 'D:\Maps\Worldcraft\lights.rad']

3497 faces
Create Patches : 18058 base patches
0 opaque faces
190915 square feet [27491898.00 square inches]
17 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (69.19 seconds)
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (55.27 seconds)
visibility matrix : 6.8 megs
MakeScales:
10..20..30..40..50..60..70..80..90.. (80.48 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (18.97 seconds)
Transfer Lists : 18186414 transfers
Indices : 9957076 bytes
Data : 72745656 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 2 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.25 seconds)
Bounce 3 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.30 seconds)
Bounce 4 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.33 seconds)
Bounce 5 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.45 seconds)
Bounce 6 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.30 seconds)
Bounce 7 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.42 seconds)
Bounce 8 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 9 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 10 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 11 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.25 seconds)
Bounce 12 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 13 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 14 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.30 seconds)
Bounce 15 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.34 seconds)
Bounce 16 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 17 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.25 seconds)
Bounce 18 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.25 seconds)
Bounce 19 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.27 seconds)
Bounce 20 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.25 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (2.22 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 32/400 2048/25600 ( 8.0)
planes 4400/32767 88000/655340 (13.4)
vertexes 4581/65535 54972/786420 ( 7.0)
nodes 1687/32767 40488/786408 ( 5.1)
texinfos 1236/32767 49440/1310680 ( 3.8)
faces 3497/65535 69940/1310700 ( 5.3)
clipnodes 4742/32767 37936/262136 (14.5)
leaves 1023/8192 28644/229376 (12.5)
marksurfaces 4426/65535 8852/131070 ( 6.8)
surfedges 16593/512000 66372/2048000 ( 3.2)
edges 8913/256000 35652/1024000 ( 3.5)
texdata [variable] 4252/4194304 ( 0.1)
lightdata [variable] 499884/4194304 (11.9)
visdata [variable] 42932/2097152 ( 2.0)
entdata [variable] 5989/524288 ( 1.1)
46 textures referenced
=== Total BSP file data space used: 1035401 bytes ===
253.69 seconds elapsed [4m 13s]

----- END hlrad -----
 

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