2/17 - I
launched a new site layout today.
New broct site.
2/12 -
Worked on tunnel system today. Map is really starting to come together.
I should be getting ready for a play test soon, and then I'll be able to add
more detail. Cliff detal will be the next big step, and then the spawn
areas.
2/10 - I
have been working on my part of the map at
www.dsleeper.net. I have also re-done the textures for my church.
You can see a screen shot below the map to the right.
2/3 - I
sketched out the Red Spawn Area. Just need to do detail work. Blue
Spawn still needs some lovin, and I'm at a lost with direction there.
The new sketch should provide enough information as what has been updated.
The detail will be low in blue and red spawn, and med - high at church area.
R_Speeds are looking good in church area.
I stoped working on my map today, and I have begun working on my section
of the map at http://www.dsleeper.net.
I have been using a new cliff style, thanks to Archer, and I will deploy it
in my section of the map.
Oh, yeah GO Patriots! - I guess I'll be drinking beers instead of
mapping this afternoon. heh
1/31 - I have been jerking off the past few days. I needed
to step away from my map.
I plan on redoing my church/ town area again. After playing a few FA maps, I
felt my town sucked. I have added some prefabs, and it's given me some new
inspiration. R_speeds are down into 500-650 range on avg, and I'm
still working on bringing that down.
1/26 - I moved
the site to this new host... It was lagging on the other host.
1/25 - I
worked on my wad file today, and sharpened all the images up a bit after
talking with Chainsaw. I will post an updated wad section later this
weekend. I also finished my first sky which can be see above. I
will add that to the download section, and write my first tut on making skys.
I have my son this weekend, so have a great weekend.
1/24 -
Started doing R&D for
dsleeper.net's mapping project. You can follow the progress here in the
forums.
1/23 - I
saw a preview of The Count of Monte Cristo last night, and it was pretty good.
It was a bit on the long side, and I had to yell at some punk high
school kids to shut the F up during the movie. All and all I'd see it
again.
On the map front, I have cleaned up all my overlapping brushes. Not that
there were many. I'm still working on the beach. I need to do
something with the repeating wall texture; it's making me sick.
I added a few textures to my wad file, and I made a small image
gallery. I also
experimented with a few texures.
1/22 - Got
asked to join the mapping project over at
dsleeper.net today. I look forward to expanding my mapping skills.
Thanks Dsleeper!
I started working on the cliffs today, and started breaking the floor
into many triangles. Anyways this is slow going.
I got to pre-view and play test Chainsaw's map sdtc_balcome6. He
has made a lot of sweet new changes, and I'm sure the next beta release will
be hella bad.
1/21 - Made
some updates to the site. Worked on Blue Base.
1/20 - Made a lot of changes today.
The biggest change was lowering the average visible leafs 432 to 225.
Started working on the path to the beach.
1/19 - Downloaded a bunch of new wads, and after reading this
thread by chainsaw I cleaned up my map by lowering wpoly and raising fps. Also
discussed rendering issues I had with Chainsaw, and went back to the
drawing board. Started seeing some really nice changes.
1/18 -
First public screen shots
and Thread from
FA
Forums
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