sdtc_guadalajara
Broct - info@broct.com
1/18/2002
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Compile Log
HLCSG | HLBSP | HLVIS | HLRAD
hlcsg v2.5.3 rel Custom Build 1.4 (Jan 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "D:\Maps\Worldcraft\hlcsg.exe "-chart d:\maps\sdtc_guadalajara

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

entering d:\maps\sdtc_guadalajara.map
30 brushes (totalling 180 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.61 seconds)
SetModelCenters:
20..30..60..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (2.59 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 3638/32767 72760/655340 (11.1)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 1270/32767 50800/1310680 ( 3.9)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 123560 bytes ===
Using WAD File: \games\half-life\firearms\firearms.wad
Using WAD File: \games\half-life\firearms\decals.wad
Using WAD File: \games\half-life\valve\halflife.wad
Using WAD File: \games\half-life\firearms\locks-desert.wad
Using WAD File: \games\half-life\firearms\adobe.wad
Warning: ::: Larger than expected texture (267372 bytes) Wad:wad[\games\half-life\firearms\adobe.wad] Texture[3811:DRY_GROUNDA]

Embedding textures from WAD File [\maps\worldcraft\zhlt.wad] into BSP
added 3 additional animating textures.
Texture usage is at 1.51 mb (of 4.00 mb MAX)
4.05 seconds elapsed

----- END hlcsg -----

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HLCSG | HLBSP | HLVIS | HLRAD

hlbsp v2.5.3 rel Custom Build 1.4 (Jan 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "D:\Maps\Worldcraft\hlbsp.exe "-chart d:\maps\sdtc_guadalajara

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'd:\maps\sdtc_guadalajara.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/400 1728/25600 ( 6.8)
planes 3638/32767 72760/655340 (11.1)
vertexes 3752/65535 45024/786420 ( 5.7)
nodes 1302/32767 31248/786408 ( 4.0)
texinfos 1270/32767 50800/1310680 ( 3.9)
faces 2760/65535 55200/1310700 ( 4.2)
clipnodes 3305/32767 26440/262136 (10.1)
leaves 812/8192 22736/229376 ( 9.9)
marksurfaces 3595/65535 7190/131070 ( 5.5)
surfedges 13312/512000 53248/2048000 ( 2.6)
edges 7097/256000 28388/1024000 ( 2.8)
texdata [variable] 4076/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 4161/524288 ( 0.8)
42 textures referenced
=== Total BSP file data space used: 402999 bytes ===
5.02 seconds elapsed

----- END hlbsp -----

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HLCSG | HLBSP | HLVIS | HLRAD

g_fastvis = true

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Maps\Worldcraft\hlvis.exe -chart -fast d:\maps\sdtc_guadalajara

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]


594 portalleafs
1872 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (4.09 seconds)
average leafs visible: 432
g_visdatasize:41325 compressed from 44550

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/400 1728/25600 ( 6.8)
planes 3638/32767 72760/655340 (11.1)
vertexes 3752/65535 45024/786420 ( 5.7)
nodes 1302/32767 31248/786408 ( 4.0)
texinfos 1270/32767 50800/1310680 ( 3.9)
faces 2760/65535 55200/1310700 ( 4.2)
clipnodes 3305/32767 26440/262136 (10.1)
leaves 812/8192 22736/229376 ( 9.9)
marksurfaces 3595/65535 7190/131070 ( 5.5)
surfedges 13312/512000 53248/2048000 ( 2.6)
edges 7097/256000 28388/1024000 ( 2.8)
texdata [variable] 4076/4194304 ( 0.1)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 41325/2097152 ( 2.0)
entdata [variable] 4161/524288 ( 0.8)
42 textures referenced
=== Total BSP file data space used: 444324 bytes ===
5.03 seconds elapsed

----- END hlvis -----

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HLCSG | HLBSP | HLVIS | HLRAD

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Maps\Worldcraft\hlrad.exe -chart -sparse -extra -bounce 20 -smooth 80 -dscale 1 -scale .4 -noskyfix d:\maps\sdtc_guadalajara

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 20 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 0.400 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ off ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


[Reading texlights from 'D:\Maps\Worldcraft\lights.rad']
[1 texlights parsed from 'D:\Maps\Worldcraft\lights.rad']

2760 faces
Create Patches : 12697 base patches
0 opaque faces
117614 square feet [16936548.00 square inches]
10 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (94.72 seconds)
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (62.25 seconds)
visibility matrix : 5.6 megs
MakeScales:
10..20..30..40..50..60..70..80..90.. (37.81 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (17.09 seconds)
Transfer Lists : 14585776 transfers
Indices : 8775736 bytes
Data : 58343104 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 2 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 3 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.00 seconds)
Bounce 4 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 5 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.11 seconds)
Bounce 6 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.03 seconds)
Bounce 7 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 8 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.08 seconds)
Bounce 9 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.06 seconds)
Bounce 10 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 11 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 12 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.00 seconds)
Bounce 13 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.03 seconds)
Bounce 14 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 15 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.03 seconds)
Bounce 16 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.06 seconds)
Bounce 17 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
Bounce 18 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.06 seconds)
Bounce 19 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.03 seconds)
Bounce 20 GatherLight:
10..20..30..40..50..60..70..80..90.. (1.02 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (1.34 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/400 1728/25600 ( 6.8)
planes 3638/32767 72760/655340 (11.1)
vertexes 3752/65535 45024/786420 ( 5.7)
nodes 1302/32767 31248/786408 ( 4.0)
texinfos 1270/32767 50800/1310680 ( 3.9)
faces 2760/65535 55200/1310700 ( 4.2)
clipnodes 3305/32767 26440/262136 (10.1)
leaves 812/8192 22736/229376 ( 9.9)
marksurfaces 3595/65535 7190/131070 ( 5.5)
surfedges 13312/512000 53248/2048000 ( 2.6)
edges 7097/256000 28388/1024000 ( 2.8)
texdata [variable] 4076/4194304 ( 0.1)
lightdata [variable] 324990/4194304 ( 7.7)
visdata [variable] 41325/2097152 ( 2.0)
entdata [variable] 4161/524288 ( 0.8)
42 textures referenced
=== Total BSP file data space used: 769314 bytes ===
236.11 seconds elapsed [3m 56s]

----- END hlrad -----

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